Place two bombs, place block, then jump in water right after exploding block. Place 2 arrows, use boomerang and jump into water as the boomerang clinks against a wall Place 2 bombs, use boomerang and jump into water as the boomerang clinks against a wall Place block, place two bombs, throw boomerang then jump in water Shoot 3 arrows into wall, place two bombs, then jump in water The following table is a list of common setups to delete the splash ancilla to activate fake flippers. The splash effect starts the game's routine to boot Link out of the water, so if the splash never spawns the game will never try to kick Link out giving a fake flipper state. This method prevents the splash effect from occurring when Link jumps into water by filling up all available ancilla slots. The fairy will revive Link and put him into a swimming state. With a fairy in a bottle, jump into deep water and take a death (typically using a held bomb). When moving west, the faster speed gain in this direction gives 1 more frame of leniency. This means that despite the glitch technically having a larger window, the actual abuse of it is frame perfect. It also just so happens that 8 frames is exactly how long you need to build up enough speed to start moving right.
#Fake water splash png code
Since this code is not present in JP1.0, Link can move. In later versions of the game, the flippers are checked for every frame, and without them, Link cannot move. The game allows Link to move for 8 frames in the water before it sends him out for not having flippers. This will scroll the screen before Link can be booted out of the water giving him a swimming state. There are three main categories on performing Fake Flippers.Īlign yourself to the edge of a screen transition then jump into water while holding the direction into the transition. This has been changed in ALttPR and causes instant death. If you entered from a different screen, this will cause an infinite scroll soft-lock. While performing this glitch, getting hit triggers the game to check if you have flippers, and try to place you out of the water where you last jumped in. Moving onto land will cause Link to jump out of the water and end Fake Flippers. That allows Link to swim without Flippers.